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Revealed new details of Assassin’s Creed Red, the new game set in Feudal Japan


Assassin’s Creed fans have been treated to a lot of news regarding the near future of the franchise, as during the Ubisoft Forward Assassin’s Creed Showcase, we saw the First trailer for the highly anticipated Assassin’s Creed Mirage, which will take us to the bustling city of Baghdad by the hand of young Basim. On the other hand, we also learned about two projects that are in development and will be linked to Infinity, this time we are talking about Codename Hexe (Europe – witch trials) and Codename Red (Feudal Japan). Hardly any information was shared about both projects, but finally, hours later, revealed new details of Assassin’s Creed Red.

The new Assassin’s Creed Red is being developed by Ubisoft Quebec, which is once again at the helm of an RPG project, with Jonathan Dumont as creative director. So after his announcement during the event, Assassin’s Creed Vice President and Executive Producer Marc-Alexis Côté has confirmed via VGCinteresting details.

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Revealed new details of Assassin’s Creed Red, the new game set in Feudal Japan

Assassin's Creed Red details

Assassin’s Creed Red will receive post-launch support for several years with expansions and other content to be detailed later. In this way, it would be the longest game of all those to come, since it will have a vast world and an RPG proposal similar to previous installments.

RED will be supported for many years with expansions with growth, with… a lot of things that I won’t reveal.

Assassin’s Creed Red will be the next RPG in the saga to be released, but these were not the only details of Assassin’s Creed Red, as Côté commented on its world and graphic fidelity.

One of the big things that we are pushing is to have a more dynamic world, a world that evolves around you, and we want everything that you have in yourself to evolve as you walk through this environment, to show wear and tear and to improve fidelity of the experiences we are building, pushing our animation systems further to make the game feel more realistic than ever. A lot has been done about graphical fidelity.

You want everything to be well integrated into the environment, you want the environment to become more difficult for players and AIs to navigate. That’s where mastering our technology will help us differentiate ourselves when we release those games on next-gen platforms. We can harness its power to create environments that feel organic and feel natural.

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